this patch without lp.tata..re:random beats


    Jul 18 2007 | 1:59 am
    First thanks to david yacine for creating this patch. I was searching the archives for generative beats via midi and came across this thread.. and i really like to study thiese patches but of course i don't have jitter, and all the patches on this thread had jitter objects.. either jit.noise or lp.tata.. i mean geez i can't afford jitter right now. are you guys all rich?.. lol. i'm saving for a new computer atm, and i don't intend to get jitter as visual is not my domain. So could someone share an example like this without the jitter objects. I've been reading the help files for the RTC library and am trying to figure out how i could incorporate these in a generative midi sequencer.. and so far i'm all i'm doing is hooking up his objects (brownian, alea, etc.. to noteouts and and and getting single hits in a generative fashion.. but this sounds like &^*%, it's got not fluidity.. i know those objects can do wonders when used correctly.. anyway heres the patch from the old thread on random beats could you guys take a look and maybe give and example like this without jitter being involved?... thankfs for the help. or even and example not like this but genrative and rhythmic.. thanks..
    max v2;

    • Jul 18 2007 | 3:04 am
      What kind of jitter objects are there? If it's just jit.noise, that's
      not a big deal. You can replace that easily. If you just need matrix
      objects, there is the FTM library from IRCAM.
      lp.tata is from the litter distribution, I believe (not part of
      jitter). Figure what those jitter objects are doing, and we easily
      tell you how to replace them with free objects.
      Keith
    • Jul 18 2007 | 3:59 am
      actually i have no idea what lp.tata is doing in this patch. i can't get the patch to work and no help file is available on lp.tata. i guess, it's sending out an integer number whichi is then seeded.. then sent to the int object..and so on.. but what these numbers are i don't know.. Why can't just the random object be used? honestly i just don't understand why that object is used and how in the heck did he get the numbers for comparison.. ie &35217. where did that come from, i'm guessing it has to do with bitwise.. if someone could clarify where the logical operation and bitwise numbers came from and how he figured out what those numbers where, and why they're used i'd be greatful.
      thanks, matt
    • Jul 18 2007 | 4:19 am
      lp.tata is a tausworthe 88 (T88) random generator, I believe.
      Peter can explain it better:
      http://www.cycling74.com/forums/index.php?t=msg&goto=95343&rid=0&S=a299bf9e65d687e5da670ced263c3652&srch=lp.tata#msg_95343
      Keith
    • Jul 18 2007 | 4:23 am
      The patch works fine, it seems. lp.tata must be free because I have
      it. What exactly is wrong with it?
      Keith
      On 7/17/07, Matthew Williams wrote:
      >
      > actually i have no idea what lp.tata is doing in this patch. i can't get the patch to work and no help file is available on lp.tata. i guess, it's sending out an integer number whichi is then seeded.. then sent to the int object..and so on.. but what these numbers are i don't know.. Why can't just the random object be used? honestly i just don't understand why that object is used and how in the heck did he get the numbers for comparison.. ie &35217. where did that come from, i'm guessing it has to do with bitwise.. if someone could clarify where the logical operation and bitwise numbers came from and how he figured out what those numbers where, and why they're used i'd be greatful.
      >
      > thanks, matt
      >
    • Jul 18 2007 | 5:03 am
      basically i start the metro and get nothing.. it's not triggering the drum sounds that go into the noteout object. and i've checked the message boxes and when they're recieve a bang, noteout triggers the sound.. just nothing when metro goes.. the patch just doens't do anything. What does it do for you?.. even if it did something i'd still like to understand where where the logical operation comparison numbers came from. i did download the litter starter bundle, and i now have the lp.tata object.. that patch still does nothing but runn the counter.. no bang sent to drums yet.
      matt
    • Jul 18 2007 | 5:08 am
      nevermind it works... just does one beat as far as i can tell.
    • Jul 18 2007 | 5:22 am
      Hi Matthew
      The original patch that I posted used jit.noise as a random number generator. On each bang it
      generated a list of six numbers (one for each drum sound) and routed those numbers through the
      series of [>= ] objects, which determine the probibility of each sound playing at any given moment.
      If these objects output 1, the sound plays. If a 0, then nothing.
      Among the replies were several other options for generating the list of random numbers, including
      lp.tata. Yacine's version used the [random] object. Here is a version of the patch he posted, minus
      some of the extraneous functionality I had originally included (which does note require jit.noise if
      you're interested in looking at is further). I hope this helps.
      David
      ---------- Original Message ----------------------------------
      From: Matthew Williams
      Date: Tue, 17 Jul 2007 19:59:18 -0600
      >
      >First thanks to david yacine for creating this patch. I was searching the archives for generative
      beats via midi and came across this thread.. and i really like to study thiese patches but of course i
      don't have jitter, and all the patches on this thread had jitter objects.. either jit.noise or lp.tata.. i
      mean geez i can't afford jitter right now. are you guys all rich?.. lol. i'm saving for a new computer
      atm, and i don't intend to get jitter as visual is not my domain. So could someone share an example
      like this without the jitter objects. I've been reading the help files for the RTC library and am trying
      to figure out how i could incorporate these in a generative midi sequencer.. and so far i'm all i'm
      doing is hooking up his objects (brownian, alea, etc.. to noteouts and and and getting single hits in a
      generative fashion.. but this sounds like &^*%, it's got not fluidity.. i know those objects can do
      wonders when used correctly.. anyway heres the patch from the !
      > old thread on random beats could you guys take a look and maybe give and example like this
      without jitter being involved?... thankfs for the help. or even and example not like this but genrative
      and rhythmic.. thanks..
      >
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    • Jul 18 2007 | 1:06 pm
      The only thing wrong with it is that it's not
      available for UB (yet) ;-)
      cheers
      Roger
      --- keith manlove wrote:
      > The patch works fine, it seems. lp.tata must be
      > free because I have
      > it. What exactly is wrong with it?
      >
      > Keith
    • Jul 18 2007 | 1:17 pm
      >The only thing wrong with it is that it's not
      >available for UB (yet) ;-)
      sure???
      I use PPC but I belive I read (even tested?? maybe,but for sure not
      on my computer......) that the UB is ready
      best
      kasper
      --
      Kasper T. Toeplitz
      noise, composition, bass, computer
    • Jul 18 2007 | 2:52 pm
      UB versions are for Litter Pro's only atm - though
      Peter has recently made noises (pun not intended!) to
      the effect that UB for non-Pro's may be available
      soon(ish),
      cheers
      Roger
      --- Kasper T Toeplitz wrote:
      > >The only thing wrong with it is that it's not
      > >available for UB (yet) ;-)
      >
      >
      > sure???
      >
      > I use PPC but I belive I read (even tested??
      > maybe,but for sure not
      > on my computer......) that the UB is ready
      >
      >
      >
      > best
      >
      > kasper
      > --
      > Kasper T. Toeplitz
      > noise, composition, bass, computer
      > http://www.sleazeArt.com
      >
      > http://www.myspace.com/sleazeart
      >
      >
    • Jul 18 2007 | 3:41 pm
      Very useful and helpful example. Thank you.
    • Jul 18 2007 | 11:20 pm
      thanks alot for the updated patch.. that one is a lot easier for me to follow and i get much better results.. Defintely a big help for me when it comes to creating generative beats..
      cheers, matt
    • Jul 19 2007 | 10:21 pm
      lp.tata is part of the free Litter Power Starter Pack.
      For better or worse, the Litter Starter Pack is currently still PPC-only, although the Pro Bundle includes all Starter Pack objects in UB versions.
      Sadly, for the past year I have simply not had time to update the Starter Pack. What (very) little time I have for Litter Power is necessarily focussed on supporting Litter Pros.
      About the patch: is it possible this is a modified version of what I originally posted? When I built the thing it automatically used MIDI Channel 10 (GM percussion). You could replace lp.tata with a couple of stock [random] objects, it's just you won't get 32 random bits from a single [random] object. Look around for Yacine's version of the patch.
      Please do not confuse Litter Power (first letter: ELL) with Jitter (first letter: JAY). Two very different collections. Litter Power is a lot more affordable.
      BTW, you might want to make a habit of looking up unknown objects on maxobjects.com. There's a lot of information there.