//create two matrices
var matrix1= new JitterMatrix(1,'float32',3,3);
var matrix2 = new JitterMatrix(1,'float32',3,3);
matrix1.setcell2d(1,1,5); //set the (1,1) element of matrix1 equal to 5
post(matrix1.getcell(1,1)); // -->5 so far so good
//Copy the values from matrix1 to matrix2
matrix2 = matrix1;
//If an element in matrix1 element equals 5,
//the corresponding element in matrix2 should equal 1.
//Otherwise it should equal 0
post(matrix1.getcell(1,1)); // -->1 ??????????????