Im using about 4 buffers in a loop playing patch, loading them with relatively short wave files. For some reason the buffer sometimes will just cut a few seconds off the end of the loop. Is this a cpu issue? Are my loops too long? is my max just upitty? wass tha deal…
i had a similar problem. i was constantly replacing waves into a buffer and after a few turns the groove~ i used to play them with started to cut the end of each file . After a while i found a simple solution: use the info~ object and connect it to the groove~ object
Always use a [replace -1 2] (or -1 1 if mono) to load a new file. It
clears the previous size of the buffer~ which was relative to the
previous loaded file, and it replaces the size of the buffer~ with the
size of the new file.