If you create a body with the enable attribute in the box set to 0 it still instantiates as if it was set to 1. Sending the message enable 0 works fine as does setting the attribute in the inspector. What gives?
hi. it’s a bug, and will be fixed in the next update.
thanks for the report!
heads up: the incremental update is now live, and fixes the issues with setting enable on a phys.body.
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