when i specify the image for a texture with the file attribute when the patch first loads the texture appears blue ish. when i read the image it’s fine, what’s going on? this is causing trouble for me in mxj where I’m trying to script alot of textures, but even in just a simple patch you should be able to specify the file for the texture to start with. check it out, is this a problem for mac users too ?
– Pasted Max Patch, click to expand. –
Copy all of the following text. Then, in Max, select New From Clipboard.