In this patch I want to cascade my delay bangs but when the initial bang comes in it resets the delay objects thereby not giving them time to send out their previous setting. How can I keep from overriding the delay that is being held before it gets reset?
Does that make sense? Not sure it does. Anyway, here is the patch.
-- Pasted Max Patch, click to expand. --
Copy all of the following text. Then, in Max, select New From Clipboard.