I get clicks and crazy behaviours using upsampling 2 and @parallel 1 in Poly~
This behaviour seems to happen only when i use @parallel 1 as argument, not while switching with the attrui object…
see patch attached.
P.s: And in a more complex patch it seems i also have crazy cpu problems without upsampling, and even also without using parallel, while sending a lot of max messages inside the poly~ while without using poly~ my abstraction works super fine. I’m kind of generally having bad luck with poly~ and my complex patches…
Sorry to hear your having trouble. Can’t test the patch at the moment to say if it does the same on my machine but I do believe that if you turn parallel on/off you have to restart DSP for it to take effect.
I lost 2 DAYS of work of 2 people (me and a developper i pay) because of this strange behaviour. (Trying to figure out what was wrong in our complex patch before we finally put @parallel 0) It’s not just a restarting-DSP thing.