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Creating objects from within a thread crashing max.

Mar 01 2013 | 9:37 am

I’m using the Max sdk for a small, networked, multi-threaded application. All these factors make it a hellish nightmare as it is, but the benefits outweigh the heartache.

I’m attempting to create an object within a thread, and upon reaching the code:

t_object* patcher;

object_obex_lookup( &m_ob, gensym( "#P" ), &patcher );

 t_object* gain = newobject_sprintf( patcher, "@maxclass gain~ @patching_rect 100. 100. 20. 100."); /* This is the line that crashes */

Within a thread, the application crashes.

When I attempt to put this code within the perform method that is common with MSP objects, it also crashes.

However, if I put the above code within one of my methods that is communicated with Max via messages (e.g., bang), the gain~ object appears.

There’s a few routes I could take with this, but I’d like to keep the multithreaded aspect alive and running.

I’ve also attempted to use critical_enter and critical_exit to no avail.

So, can Max objects not be created outside of a main thread or something?

I’m also using the C++ wrapper API provided on googlecode for this as well.

Mar 01 2013 | 1:59 pm

+1, and I also think that creating objects in a patcher should only be done from the main thread

Mar 01 2013 | 5:17 pm

Thanks for all your guy’s responses.

I fixed it by taking Nicolas’s advice and wrapping the code around a t_clock and scheduling it very quickly.

I’m quite new to programming with Max but it’s very awesome so far. :D

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Forums > Dev