How can i create a cube map texture (samplerCUBE) in jitter? I want to make a simple environmentmapping-shader with 5 videos and one picture.
use jit.gl.plato and make a custom texture with the preferred
mapping. or look at the method used in the jit.gl.render.cube
example, which serially runs six matrices directly into jit.gl.render.
On Nov 28, 2007, at 4:00 PM, peter wrote:
> How can i create a cube map texture (samplerCUBE) in jitter? I want
> to make a simple environmentmapping-shader with 5 videos and one
This is not possible with the current version of Jitter without
writing it yourself.
On Nov 28, 2007 1:00 PM, peter
If you just want to show video on a cube, what Joshua suggests will
work. If you want to use a cube sampler to do reflection or
refraction, then that is not possible right now.
On Nov 28, 2007 1:11 PM, peter
yes i want render a video environment on a water surface and other geomity but a spheremap is not suitable for this.
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