Is there a way to modify the appearance of UI objects by modifying the .svg vector file, and preferably specifying which one should be used in the object itself so that I can choose which ones I want to look different?
I tried opening the .svg files located in object-palettes with Adobe Illustrator, modifying and saving them. So far no problem, but Max still shows the default appearance.
Building a pictctrl with 300 rotated images for 300 degrees of a dial seems lame compared to the flexibility and smoothness of a vector-based control.
I wonder how the .svg files are used internally—when you rotate a dial, how would it do the animation part? I have a hunch that the .svg files are just to show up in the object palette, but I don’t know.
anyway, Knobman is a good place to try making some custom controls without doing everything manually. You can also hack together your own with jit.gl.gridshape, some rotation commands, and putting all the states into a long, thin jit.matrix. Would take a bit of patching but is totally doable.