Forums > Jitter

Difference in openGL render between two different computers

Jan 31 2013 | 9:24 am


I am working on some installation on my Mac machine, but the installation will be actually displayed on a PC. Yesterday I tried for the first time my patch on a PC and the render was very different. The patch runs a particle system that has no textures – it’s just geometry matrix. And the way that that mass of points and lines is displayed is very different (regardless of the color variations).

Tech specs:

– Mac

Model Name: MacBook Pro
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
L2 Cache: 4 MB
Memory: 2 GB
Chipset Model: GeForce 8600M GT
VRAM (Total): 256 MB

– PC:

Intel HM57
NVIDIA GT 555M 3GB graphics

1. Do I need to install anything specific on a PC machine for a optimal working of jitter on a PC?
2. Is the problem only in various graphic cards?

Jan 31 2013 | 9:35 am

A screenshot of each render would help the forum in trying to identify the problem.

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Forums > Jitter