Forums > MaxMSP

drawing mesh

Jul 28 2012 | 11:49 am

i would like to make a tool wich allow me to draw a plane and add vertex on it,
but automatilcly create the edge inside the plane and the texture coordinate,

a simple modelisation tool in fact..
does somebody knows if there is a tool or an example in this way ?

i know how can i do with a regular grid and move the vertex (8×8 for example, or 3×5),
but i would like to create the number of vertex that i want

why not begin with a simple 4 vertex plane and add more inside it
a complex project in unity gamedraw ( have been made, but a simple 2D tool is enough for me.


Oct 01 2012 | 10:11 am

little up,

how to make a model to warp a texture

i understand how making points with a gl.sketch, and how making edges with delaunay triangles
but could someone gives me some ways to add the texcoords on my plane ?

then i will be able to move the points and create a warping..
i supose the textcoordmagic only make a projection, so it could not make a deformation of the texture…


Oct 01 2012 | 11:08 am

here is a simple patch that create a quad,
can i use the "gltextgen" message to automatically create the textcoords ? ….

-- Pasted Max Patch, click to expand. --

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Forums > MaxMSP