Secondly (and my actual question). I am trying to create a patch with an audio chain like a DAW, whereby you are able to dynamically load separate processing objects (eg, EQ, Delay, Reverb) into an audio signal chain in any order. I am saving the individual processing units as subpatches in my main patcher’s folder. I am trying to work out a control system whereby I could firstly load the individual patches without having them first in my patch to begin with (eg. from my hard drive) and then link them to another unit and/or to a master. Think DAW channel strip.
I’ve been looking at the various methods and the actual implementation is confusing me. I’ve tried linking a file from a uMenu number, but I don’t know how to do this. I’ve also tried a [pcontrol] object, but can’t get it to load the subpatch I want. My other option is perhaps a bpatcher?
I hope this makes sense. I’m not terribly good at explaining this on a forum!