So I have a max patch which utilizes audio samples which are randomly selected. However, it sounds ridiculous when the same sound is played twice consecutively. I have a [random] object connecting to a [select] object, whose selectors trigger the individual samples. Is it possible to ensure that the [random] object wont output the same value twice consecutively? It would be fine to output "1, 2, 1", just not "1, 1".