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Force jit.gl.node dim


Mar 16 2017 | 11:07 am

Hi all,

anybody here knows a way to force jit.gl.node or jit.gl.camera to output a texture bigger than window size?
I’ve naively tried with @adapt 0 and @dim 4096 2160 but it’s not working,

any hint is welcome
thanks

Mar 20 2017 | 12:41 pm

@adapt and @dim are what you need. post your patch if it’s not working as expected

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Forums > Jitter