I was wondering about using jit.gl.mesh to draw lots of blended 2D poligons faster than the standard LCD. (from datas sended from java)
I can’t find a way to get Antialiased polygons.
I tried [antialias 1]->[jit.gl.mesh] but it works only for lines, not polygons. (see picture below)
I also tried [fsaa 1]->[jit.gl.render] or using [jit.gl.sketch], but is the same.
Is there a way is it always like this in opengl ?
Or is it the fault of my graphic card ?
(MPB 2,4Ghz 2008 unibody)
Do you have @fsaa 1 set on your jit.window/pwindow?
If you are still having problems, maybe post a simple patch?
Log in to reply
C74 IN YOUR INBOX
C74 RSS Feed | © Copyright Cycling '74 | Terms & Conditions
Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.