How to create our own jitter objects made with combination of others ??
Is it possible to create Jitter objects made by for instance several gridshape torus, some other sphere and to have the global object manageable like a primitive objects ?
I’m designing some visual objects. ok. (The more correct term would be I’m trying to design)
Those are composed by let’s say … 3 gridshapes, gl.node reprocessed with jit.gl etc .. nice.
BUT I need to use the global resulting object as … one and only object.
By using, I mean:
– to be able to change global properties changing things globally
– to be able to store the whole parameters of my objects
– to be able to handle/pick it and to move & rotate it …
Knowing I’ll use java to generate that, is there a nice way to do that ?
Does my description make sense or maybe is there another way to achieve the same point ?
you can group GL objects together in two ways: jit.gl.node and jit.anim.node.
gl.node should be used if you want to groups of objects to have similar attributes, be transformed relative to each other and as a group, or all be captured to the same texture.
anim.node should be used if you want groups of objects be transformed relative to each other and as a group.
if you’re talking hundreds of groups, i think gl.node might use too many resources, but i haven’t tested the limits of that.
here’s a basic example of both techniques:
-- Pasted Max Patch, click to expand. --Copy all of the following text. Then, in Max, select New From Clipboard.----------begin_max5_patcher---------- 1013.3oc2YF0jhiBDG+Y8SQJe1whlXRL2Symh6ks1xBMLQlJBdDbG2cq869B jj4za0IX3N138RREDoa9w+taB46SmLai3DsdVzeD8onIS99zISrMYZXR6ySl smbZaEo11sY6o00jR5r4M+lhdRYaWRqoptVOXdhqHJlfuVR2pZrPZV1Bz7H. iM2PsWh9b6+hebOiWQUVCgaajUXGdwlWeBi6F+WDbEmrmZ+o+jJKHbx61ln1 tiwKO2tqr1Zo8Zh8JjeogEGUcVFZasoI0WOPaFkYyd+OXreM6a1e.zSFSq+X 5Tyk4NxQN8M8b5Wv3qL0hxpE6H7hJZzyGD0LCDivQnnmde9eAofqPpX+HUZy 5TtccBC2DU3ahp4AEWbQA0Y1.9wFH1dKqO1DeK1n840kUqMygiRpkTgkVkRV Q8NxAs9p41VA+bslVoAKRz2dVJzwvzSe8aQ4H8yntQrhwoaEG41gcoifGV4G 3wMwuPyszj6WUZH+dhRxN86l3Jg7X8EH2RbW0vPtmZ3VhlmOz.7wCJ2dbCs2 5NsSWn+5NWKiAxSgKzB8zGNZqMJUxHUWUXt5JByrAhp1rp3V8IB8HT4gvY6s 0dtqjm8FbmNPFF2RMr8VLN9ghg8DCiaJ3BwYCJFFRFHTwYmqHenEl2WIlk9o BgzFRgvOjpvdwSrm3I+QROcqMM5LsF5dtwIs4xZg1xG+8qX25mqfakebCm9+ Gtc9975Cawdhs7Q7F1b5.X56nT.rekCejOJkmtuyRAP9gpw2YonDkkUNGKk+ gEyZ1SlMGMp6ZOhgCDoFh52qXMkS1TYmInaM4YlyX3y+6IJTQahnRRsyS+rA Wm2fi1iSavoe2P3kl0+FWN.AM+kdkQJhRbMQRpW3oIARZeoYgODOAJUxaLdg 3snmeolPh.cUIskzqrHy4Rc0yEC6nBaoWHDt3TIiSGtFKf4jkTdAU5bFX+.D 12cZ+eBfHJk7H6CQfoK199RkP+5vFm3WXSherIwQ1.msPt9MVgZmo0zUKPAo B+8.qshJg7JjBOz3rrryivZQ1PxV8aCIUrxcF8SWA2q.mDOgC5NgykBI.R8T IY6iM+6+3qYZ8YS6WxxZwQ41NKzQfn+1qKn0ZhYODpy6DbQm1wJJn7y2+RAq 1PXKXu9ppy9C1E+INb9S7HiOFSA84Onwk+X9DXiJ+IOb9yxwk9APN3OPR37G Wh2gvomAWxGBKCm+3h9IbgWlORS+3AFYKWogyexFY7wE+Idb4NATMGOtniSh 4v4Ot3NgKSXtCdS3BzcJNOndCLZ7FWpQjMPuo4EdHGN7EprtcHsNh90DeUXe uuz41GY7lGsi3LI8Krt9mL0LZ+X5OA76fMK. -----------end_max5_patcher-----------
you’re clearer than clear water :)
I’d need to create/handle a lot of objects .. so my way would be JAVA (or JS?) in order to handle data easily and to be able to take benefits of data structures, serialization for dump/restore of my huge map of objects etc.
what would be the best practices to make that using JAVA?
I missed something concerning the classes architecture I’d have to develop
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