I made 8 GUI’s using bpatchers, to control the different voices of a drum machine. The problem is when I try to save (in the main patch) with pattrstorage, the scripting names in each bpatcher are exactly the same. I thought I could solve this using args, for example "#1fader" as a scripting name, but that doesn’t work. Any other ideas greatly appreciated.
You are right, and so was Ploki. I think I misdiagnosed the problem, my bad. Instead the issue was with setting the args in the inspector, which I assumed could be used to send poly~ a message like "target #1, $1 $2". When I moved the target message outside the bpatcher, it worked fine. And maybe that target message with the args could still work, but this method works for now.
Even though I posted the wrong question, you guys still helped me figure it out, which is super cool…thanks again.