I am looking for ideas how to do Inverse Kinematics (IK) on an imported rigged skeleton Collada 3d model. And use the Inverse Kinematics (IK) information from that already rigged 3d model.
It’s not like in the PHYSICS PATCH-A-DAY day 10 tutorial (http://cycling74.com/2012/09/19/00-physics-patch-a-day/) were is explained how to do Inverse Kinematics (IK) with a skeleton build in Max. That i understand. But to do Inverse Kinematics (IK) direct on the rigged information that’s in the imported skeleton from the Collada 3d model.
Is that possible in Max or is the only solution to build the rigged skeleton in Max and bind it then with all the nodes?