What’s a good way to flip (top to bottom) or mirror (left to right) a Jitter matrix?
I’ve grown used to using OpenGL for display, in which case I use a @scale -1 type construct, but in this particular case I am using all Jitter matrices.
[jit.dimmap] should do what you need, with combinations of "invert" and "map" commands. the "map" commands will flip the X Y dimensions, so use the [fpsgui] and check the outcoming dimensions to be sure it’s doing what you want.
FWIW it is also possible to flip a matrix with the srcdimstart, srcdimend and usedstdim attributes (or the destination equivalents). (see Jitter Tutorial 14 for clues)
can you flip it in openGL? Some shader maybe?
[ dimmap @0 1 ] to flip it like a mirror
you can add to inlet the object [ pak invert 0 0 ] with two toggles as well
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