How can we get get two different values (0 & 1) interactively with crescendo and decrescendo?
When the audio signal becomes louder than 3dB, I want to get 0.
When the audio signal becomes more softer than 3dB, I want to get 1.
When the audio signal becomes less softer Than 3dB, I want to get 3.
When the audio signal becomes less louder than 3dB, I want to get 4.
Have a look at [average~]. There is also a great external by Tristan Jehan called [loudness~] which is be worth a look too. You might find you want to do some sort of averaging before your comparison, so looking at this patch might help.
For me more or less silent is still silence…
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