is there a message to jit.gl.model that will dump the "verbose" info (groups, textures, polycount etc.) out the dump outlet? (It’s normally sent to to the max window)
or an even broader question – is there a method for a patch to intercept messages sent to the max window?
[error] object. But yes, jit.gl.model definitely needs verbose info dumped out of the dumpout outlet to be parsed.
thought so, which means i would need to write my own obj parser, fun!
unless max5 has introduced some new mechanism for pulling messages from the Max window…
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