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Instantiate Object ?? How to do it in Jitter

Aug 26 2014 | 6:34 am

Hi everyone,

Been playing around with Unity for a while now and was wondering how to do the following in Jitter.
In Unity you have the Instantiate command, this allows a clone of an existing object to be created, this could be tied into a game event or a press of a button.
How would I do this in Jitter, how do I get an action to create a new instance of an object ? ( this could range from 2 clones to 100)
I’m sure its a very simple thing to do I just haven’t been able to find out how to do it.

Any and all help appreciated.

Aug 26 2014 | 5:55 pm

you can use for this.

you can either change the dimension of the input matrix to reflect new instances, or start with a maximum number of instances and set the scale matrix to 0 for instances not yet active.

-- Pasted Max Patch, click to expand. --

Aug 27 2014 | 2:54 am

Thanks Rob !

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