Been playing around with Unity for a while now and was wondering how to do the following in Jitter.
In Unity you have the Instantiate command, this allows a clone of an existing object to be created, this could be tied into a game event or a press of a button.
How would I do this in Jitter, how do I get an action to create a new instance of an object ? ( this could range from 2 clones to 100)
I’m sure its a very simple thing to do I just haven’t been able to find out how to do it.