I’m already using jit.anim.path in an art installation. I see a need to know when a give jit.anim.path has completed its path. For example:
1. setup the patch w/ objects
2. set the jit.anim.path to NOT loop
3. start the path
I would like to get some message out of jit.anim.path when it completes the path. This would then allow me to take needed actions at the end. And even manually restart it with a ‘start’ looped back to it.
Only thing I’ve come up with so far is to start a separate timer and have it run in parallel. This is somewhat effective, but I have to always know the rate and use that in a calculation to get the seconds that I need to wait. Somewhat messy.
Anyone know a way to get jit.anim.path to output an event when it completed a path?
oh, thanks. fyi as request feedback, its definitely a lower priority for me than things like unicode support in text3d. I have a workaround for the path complete event. I have no workaround for lack of unicode.