many objects, instantiated inside a JS (which also creates the window, the renderer etc)
I need to be able to move/rotate them in my 3D space.
I need to be able to change my cam point of view too.
But here, I’m interested only by the first step.
Should I attach the gl handle only to the window and put the autohandle to 1 ? (in fact, it doesn’t work ..)
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