Forums > Jitter and

Sep 16 2007 | 6:53 pm

hey all,

I was just wondering whether there are any special things to consider
when implementing sketch in a .gl.multiple setup? What I am interested
in are textured arcs, if that matters… Right now my patch uses
jit.Boids3d->, which doesn’t quite do what I am looking for.



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Forums > Jitter