Forums > Jitter bug : losing texture

Mar 26 2013 | 2:28 pm


I have a simple patch showing the problem, encountered on a macbook pro 2.8Ghz Intel Core 2 Duo with 4Go 1067MHz DD3 Ram, OSX 10.7.4, with Max6.0.8 and Max6.1.0.
FYI, I searched the forum for similar pb and the problem encountered by hc gilje (cf. ) is *not* happening on my computer, which display the dozer video fine.

-- Pasted Max Patch, click to expand. --

In case the problem do not show up on your comp, here are 2 snapshots of mode "Direct" and mode "through bus" respectively :

  1. Capturedecran20130326a15.11.07.jpg


Mar 26 2013 | 2:47 pm

Happens to me too. Not sure if it’s a bug or faulty patching.

OSX 10.8.2, nvidia GTX670, Max608

Mar 26 2013 | 2:51 pm

yep. not sure too. It seems there are more than one way to achieve a video bus system, and not all solutions will yield same results.

Prior to, there were patches posted by Vade and Andrew Benson involving the to_texture-to-render method, but I cannot find any updated version involving

I’d really love to get to a similar result like what I am used to with the render-to-texture method (without the performance hit mentionned in that thread : I mean :

– Render each GL object to 0 to N destination.
– being able to swicth dynamically between what is rendered where
– being able to render a destination to itself to achieve nice feedback effects (that one can easily and powerfully modulate with camera setting)
– have the,, in distant patchers (no patchcord between them)

Can we have the opinion of a C74 fellow on the topic ? (as well as a nice Jitter Recipe :) ? )

Mar 26 2013 | 5:37 pm

Salut Vincent
It works for me if i give the good destination name to ‘" (main/bus1)

Mar 26 2013 | 5:50 pm

yeah !
merci Mathieu !

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Forums > Jitter