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[jit.op @op > @val 0.1] in opengl



FP
Jul 08 2012 | 11:02 am

hello, what is the equivalent to [jit.op @op > @val 0.1] in openGL ?
thx.

f./


FP
Jul 08 2012 | 11:12 am

oups sorry for the noise I got it…

May 01 2014 | 6:44 am

Would you mind sharing? I am pretty much stuck at the exactly same thing.

Anyone else? Please!

Thank you!
ygr

May 01 2014 | 8:04 am

with jit.gl.pix its supersimple:


-- Pasted Max Patch, click to expand. --

May 02 2014 | 3:19 am

I don’t know if I’ll ever gonna learn gen. :((

Thank you, Tobias!

Any ideas how I can do a jit.op @op max and jit.op @op + in openGL? I need it for a feedback loop so any other sugestions are more than welcome.


-- Pasted Max Patch, click to expand. --

May 02 2014 | 4:35 am

jit.op you can write in gen really almost one to one:


-- Pasted Max Patch, click to expand. --

May 03 2014 | 3:18 am

Hehe! WOnderful! Thank you so much, Tobias. Any ideas where one can find each "object" (I guess "function" is the right word) of gen?

Like how one can find what each and every object in max/msp/jitter does.

  • This reply was modified 1 year by  ygreq.
May 03 2014 | 5:10 am

object reference(right-click "open Reference"), at the bottom

May 03 2014 | 5:13 am

Yeap. Pretty stupid question. It was in plain site ;))

Thank you!!

Have a great weekend!

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Forums > Jitter