Forums > Jitter

jit.phys.body Help

Dec 03 2012 | 10:10 pm

Hey everybody

I’m working on a project currently, using a kinect to animate a 3D model to interact with some 3D objects in Max6.
Been browsing around and found a lot of help however I am stuck with a problem, I hope that is minor.

I’m using a technique similar to the one shown in this thread And i was wondering how i can not show the red outline of the jit.phys.body that are mapped to my 3D model. I have tried using a color message but that doesn’t seem to do it.

Thanks in advance

Dec 04 2012 | 7:21 pm

you simply need to disable (or remove) the (@enable 0).

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