I am wondering how am I able to take a picture of a specific space and have the picture analyzed so that the information creates smooth forms in jit.gl.mesh, according to the picture. To make it truly interesting it would be nice to have it morph according to the picture of the space , but that seems out of my league for now.
In essence I would be able to take pictures in different locations and have different forms that are specific to the location.
should I use cv.jit? if so , what objects do you recommend?
or if you already have a patch lying around it would be great
either way, please help.
It’s hard to answer this question without making a lot of assumptions about what you are looking to accomplish. If you could come up with a more specific question, you are much more likely to get a response. For starters, you would be well-served to read through the Jitter OpenGL tutorials and check out the Jitter Recipes.
thanks Andrew, I have learned a lot from reading your response to the posts. yes i know my question is not very specific…..
I am reading through the tutorials and they are helpful but I think my main problem is understanding matrix math and equations
I understand more or less the objects that create the math- like jit.op jit.expr
but the math itself is enigmatic, do you know of any links or resources for understanding matrix geometry>?