I was really really impressed with some of the visualization capabilities of Jitter as demonstrated by Naoto Fushimi
I was wondering if anyone could point me to any resources talking about techniques he is using etc.
Morphy stuff: jit.gl.mesh
Look up Andrew Benson’s Jitter recipes on the Cycling74 site. You’ll do this and much more in no time :)
yeah, jitter recipes are the definitely the thing.
you want to make sure you do the first few Jitter tutorials, as well as the opengl tutorials (30 through 37).
however keep in mind, the technology has changed since those were written.
watch this video for an introduction to opengl in max 6:
then, start going through the jitter recipes:
book 4 really gets into the new max 6 features.
you may also be interested in learning about the physics features:
after that, make your way to the gen patch-a-day and tutorials, that contains several jitter patches:
Thanks guys, these look awesome
I’m about halfway through the tutorials, they seem pretty basic so far. I’ve used Openframeworks before so I’m familiar with this area in general.
The jitter recipes looks really cool. Gonna keep me busy for a while!!!!
Log in to reply
Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.