I have a patch that slows down when i read through the values 1 at a time.
I have rgb BlinkMs, and when I send a line for 0 to 255, it begins to change the RGB colour. However if I attach this to say 3 or 4 light max begins to slow right down..
I am thinking that this has to do with the lights or max not being able to keep up with discrete values 1 through to 255.
So I was wondering can line ramp to a value in increments??
So instead of going 1,2,3,4,5,6,7, right up to 255, is there a way to get it so that it jumps in 10s, or 20s, to the destination value??
i got it thanks!
Its the grain argument
the grain argument, or make a line from 0. to 25.5 and do
to its output.
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