can any write about loading unrecognized file types into sfplay. I am
particularly interested in the Ambisonic .amb extention. I have tried
loading them as a raw header, but to no avail. Any information is
AFAIK .amp is a hack to make WAVE_FORMAT_EXTENSIBLE files be openend
by something else than WMP (on windows).
they’re basically WAVE files with an additional header describing the
order of bformat-channels (i.e. a special GUID).