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looppoint in jitter

Feb 24 2011 | 4:02 am

What is the procedure to use looppoints in a patch…. Is it me or it’s not straightforward. I want to be able when the movie is playing to loop a part of it..How can I do that ???? Can someone show me an example ? Do we have to use looppoints as an attribute or as a message etc.

Thanx a lot


Feb 24 2011 | 1:02 pm

as message: "loop 1" to set looping (2 for palindrome) "looppoints 0 0" sets looppoints (first int is start in Quicktime units, second is end). Its in the helfile (towards the middle right hand side of the patch)

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