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matrix GPU processing to texture : error initializing capture

Aug 15 2013 | 7:11 am


I am trying to move some matrix processing onto the GPU to be used as an intensity texture but cannot get it to work. What I have so far (based on an example by Wesley Smith) works when doing the processing on the CPU but when trying to do it on the GPU I get the following error message: unsupported framebuffer format! error initializing capture

I am rather new to OpenGL (although quite a long time Max user) so I may miss something obvious. Does anyone have some hint ?

Thanks in advance.


-- Pasted Max Patch, click to expand. --

Aug 15 2013 | 12:05 pm outputs 4 plane textures, so i don’t think this will work with @colormode intensity.

if you really don’t want to use jit.op for this, you could try

Aug 15 2013 | 12:07 pm

rather, you could try combining the rgb values from one texture with the noise values from another texture. will also only output 4 plane textures.

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