It appears that rendering jitter scene to texture in Max 5 works only once.
If the original renderer is reset (e.g. changing the object’s parameters
within object that would reinstate it, or having it embedded within
js+jit.gl.sketch object that is altered and recompiled), the capture to
texture ceases to work. If necessary, I’ll gladly supply the patch but it I
think the similar examples showing this technique that come with Max should
do just fine.
Ivica Ico Bukvic, D.M.A.
Composition, Music Technology, CCTAD
CHCI, CS, and Art (by courtesy)
Director, DISIS Interactive Sound & Intermedia Studio
Dept. of Music – 0240
Blacksburg, VA 24061
(540) 231-5034 (fax) firstname.lastname@example.org