Read the "Geometry Under the Hood" chapter of the tutorials, and
anything else you find you need to read in order to understand it.
If you are new to Jitter, this will probably be all of the tutorials.
Jit.gl.mesh has come along since the first tutorials were written,
and should offer improved performance, not to mention patchability,
over sending your geometry direct to jit.gl.render.
hi, what features are more patchable in the most recent version of jitter than isn’t stated in the tutorials. I picked up jitter more or less from working from the tutes so any advice regarding OPENGL manipulation would be helpful thanks.