Forums > Jitter

Multiple framebuffers in Jitter

Feb 20 2017 | 12:44 pm

Is there any known issue when using multiple framebuffers in Jitter or in Lua?
We have very unexpected result. Basically we are doing a bind and unbinding Loop like this:

for k,v in pairs(visibleSquareKeys) do
for key,value in pairs(Slabs[v]) do
if true then
— use texout as framebuffer["out"].name)
— bind["in"].name, 0)
— draw
— unbind["in"].name, 0)
— release framebuffer["out"].name)

— swap slab

It seems that Jitter has problems using multiple framebuffers. We are only able to see one framebuffer.
Any help will be much appreciated!


Feb 22 2017 | 9:32 am

hi pis pas. the only way i can do any debugging or support for is if i have the patch and lua source file. please zip them up and attach here, and i’ll see if there’s a way to get what you want.

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