Forums > Jitter

Multiple framebuffers in Jitter


Feb 20 2017 | 12:44 pm

Is there any known issue when using multiple framebuffers in Jitter or in Lua?
We have very unexpected result. Basically we are doing a bind and unbinding Loop like this:

for k,v in pairs(visibleSquareKeys) do
for key,value in pairs(Slabs[v]) do
if true then
— use texout as framebuffer
jit.gl.begincapture(value["out"].name)
— bind
jit.gl.bindtexture(value["in"].name, 0)
— draw
Meshs[v][key]:drawraw()
— unbind
jit.gl.unbindtexture(value["in"].name, 0)
— release framebuffer
jit.gl.endcapture(value["out"].name)

— swap slab
swapSlab(value)
end
end
end

It seems that Jitter has problems using multiple framebuffers. We are only able to see one framebuffer.
Any help will be much appreciated!

Thanks

Feb 22 2017 | 9:32 am

hi pis pas. the only way i can do any debugging or support for jit.gl.lua is if i have the patch and lua source file. please zip them up and attach here, and i’ll see if there’s a way to get what you want.

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