I’m trying to make use of multiple voices of gen in a poly~. Is there a way to mute a gen~ instance in order to save some CPU when it is not in use? I guess it has to be always in use, but since the "mute" message to poly is not at audio rate, it will not be as efficient as it would be in gen~.
The gen~ object will not use any CPU if the patcher it is contained in is muted, such as a muted poly~ voice. This is the most efficient way to handle it, and definitely more efficient (if not as accurate) as checking the muted state at audio-rate would be!