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Need advice about animating puppet from Kinect

Sep 20 2013 | 5:51 pm

Hi all,

I’m looking the right way to animate a 3D humanoid puppet (as in recipe 45) from jit.openni or dp.kinect.
Is jit.anim.node the solution to manage joints ?
Should I preferably use orientation or position data – or both ? And How ?

Any advice is welcome.


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