Forums > Jitter

new Humanoid recipe

February 15, 2012 | 11:47 pm

Now that Max 6.0.4 is released, I can finally share this cool new Jitter recipe that demonstrates using jit.anim.node and to create a poseable figure. I’m sure you can come up with better looks for this thing, but this should give you an idea of how to create hierarchical transformations with jit.anim.node. Try using to animate the joints or using different objects.

— Pasted Max Patch, click to expand. —
February 16, 2012 | 7:14 am

fantastic! thanks Andrew –

(would it be possible to generate a blobby humanoid by somehow feeding this into something like Ben Bracken’s amazing distancefunctions.maxpat from the Gen patch-a-day thread?)

February 16, 2012 | 10:04 am


February 16, 2012 | 12:56 pm

Great example Andrew,
to pseudostereo here, may be a starting example for your request…
But i’m sure there is a better solution ?


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Forums > Jitter