I’ve made a new and improved version of render_node, the handy A/V
sync, preview and output tool. Render_node helps you use your other
Jitter patches. Currently in use by at least three card-carrying
video artists! With render_node, you can:
* play back your animation with temporal antialiasing
* see your patch in a preview window while sending it to a second
* preview and render your patch through hardware pixel shader plugins
* loop and scrub your playback with the minimal timeline interface
* capture video to disk through a variety of codecs
currently available for free (as in beer-slurred speech) at http://
I know it’s been an incredibly long time since this post, but I’d be interested in your render_node. I’d need to record some OpenGL scenes as movie files, and besides that I would also like to learn more about the non-realtime functionalities in Max. I’m not seeing much documentation about this and a patch like this would be very informative.
Is "render_node" still available somewhere? Or is there something equivalent – maybe natively – in Max now?