You’ll need to get into some math to do this. It might be easier for
you to grapple with this stuff in JS or Java, and the
Jitter3DUtils.js jsextension would be a good starting point for you
to approach the different types of rotation vectors (angle/axis, XYZ,
In a future version of jit.gl.handle, we could add a gettable/
settable delta-angle axis increment used internally to jit.gl.handle.
Though for now, you’ll need to manage this yourself with something
like the Jitter3DUtils.js (with which jit.gl.handle can be simulated).