OGL interface optimization
I apologize for the long post. -matt
I’m trying to optimize this interface. Right now it uses 10% of my
CPU (even though its on the GPU). I’m not a jitter guy but this is
unacceptable. I was hoping to describe what I’m doing and see if
theres a better way(less CPU intensive). Why do the complex examples
run so smoothly but when I draw 100 lines and my computer slows to a
halt? ( 1.33 gHz G4, ATI Mobility Radeon 9700, 4.5&4.6)
I read, but I didn’t understand, this article.
—————- MISC CPU UH-
* Can’t turn jit.windowlistener’s idlemousing off (even in the
* Just running moving the mouse around an empty max document raises
max’s cpu 6%-11%
—————- HOW IT WORKS
The grid is a single jit.gl.sketch using linesegments
each curve is its own jit.gl.sketch using the following commands
the reason I made them separate glsketches is because I don’t have to
recalc them all when altering a single one.
I’m using jit.window listener.
—————- WHAT IT LOOKS
Believe it or not, this interface is necessary. If the curves
weren’t there, the user couldn’t discern between overlapping
sements. (other ideas welcome) The circles aren’t integral. The
user can create, hilite, and change the brightness of each curve. I
can provide an example but it’ll be complicated.
—————- ONLY IF YOU WANT TO KNOW WHAT IT DOES——
its a 2nd degree markov editor,
x axis is time, y is drum.
each segment represents the transition from 1 xy pair to another.
the brightness of the line is the probability of making that transition.
I can’t think of a different way to represent 5 dimensional data.
how does the @displaylist 1 attribute for all of your sketches affect
performance? it is a part of "Minimize CPU Copies" segment in the link you
also, checkout ‘shapeslice’ message for jit.gl.sketch in jitter reference,
to lower the number of line segments when drawing circles.
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