Forums > MaxMSP

Patch something ala aka.keyboard w/ native objects ?

Oct 31 2013 | 9:59 am

Hi everyone.
Is there a way to make a patch that works like aka.keyboard with only max objects ?

Oct 31 2013 | 2:42 pm

aka.keyboard is a Max object.

I think your question was, "is it possible to do this with only factory Max objects?"

You might be able to pull off some similar jiggery-pokery with Applescript or shell, but they aren’t factory objects, either.

Otherwise… what aka.keyboard is doing is soooooooooooooooooo effing low-level that you’re probably not going to have any joy without the real thing. AKA is the real thing.

Nov 01 2013 | 8:25 am

You’re right Peter about the question.
And you’re also right, aka is the real thing.
I’m asking this question because of the 64 bit thing. I use max because I’m a Live user, so m4l actually. I’m still on Live 32 bit only because AKA is needed in my controlling setup, and I can’t deal without it.
But that means that I’m tied to 32 bit ram limitation, and that is a problem on some of my Live sets.

Mar 05 2016 | 7:29 am

Hello there, I am new around here but I just came across a recent aka.keyboard update which supports 64-bit in case anybody is still stuck with this problem:

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Forums > MaxMSP