PlayStation Move + PC?
I’ve been waiting for this for ages and it’s nearly here.
from the site
Move.me isn’t a game. It’s a software server application for the PS3™ system that uses the PlayStation®Move motion controller as an input device. We want to see what innovative applications programmers can create using the PS Move controller, the PS3™ system, the PlayStation®Eye camera, and a PC.
Who is Move.me for?
Move.me is designed for academic researchers, university instructors, college students, programming hobbyists, and HCI developers. Show us how you can take the PS Move beyond traditional gaming and into areas such as:
– Games and tools that support kids’ physical fitness and nutrition.
– Kid-friendly programming interfaces for computer/technology classes or individual learning.
– Physical therapy and rehabilitation.
– Sports physiology or fitness training.
– Music and the creative arts.
How do I get one?
Move.me will officially be available for download on PlayStation®Network in Spring, 2011. To get one sooner, apply below if you would like to be involved in our Early-Product Seeding Program.
I think there were only 150 early developer places so they’re probably all gone, i don’t qualify so didn’t look into it too deeply.
Very exciting news!
Despite the annoyance that they never updated this page to make more academic licenses available, I decided nevertheless to just pay the $100 fee so I could have a solid starting point before moving on to the work I really wanted to do, that is to use PSMoveAPI
( http://thp.io/2010/psmove/ ) to pipe Move/Nav/Eye/Sharpshooter data into Max without involving a PS3 at all.
This turned out to be a good idea as it was trivial to do the same thing I had already done for Kinect, namely put a simple OSC bundle wrapper around the various sensor data streams and send it off to anyone listening on the appropriate UDP port.
So I have an interim build towards my final goal, and am checking here in case anyone happens to have both the Move-Me SDK and also Max, so they can test the calibrations I have made for mistakes. I am curious if my Max calibrations are unique to my setup, or if they can work for everyone.
Please reply if interested, and I will forward the code for testing, otherwise, wait a little longer and I will have something for the free PS Move API shortly.
It is indeed very doable. I use two PsMoves with my patches.
The easiest way I found was using the included Processing patch with the PsMove API thp.io/2010/psmove/ then sending the data over OSC to max.
Good to know – but you may not be involving the Eye to get sensor fusion though, is that correct? I know they are working on adding Eye support for Mac at the moment, as the issue is a current topic in the mailing list.
Are you by chance using Windows and not Mac? In that case, I’m curious how you found the initial Bluetooth pairing process to be, as many people on the list have found it to be either extremely frustrating or impossible, myself included. I’m curious to know if particular BT adapters achieve faster pairings on Windows.
No I’m not using the eye at the moment, although the Eye shows up as a regular webcam.
Sorry I’m on a mac at the moment. The pairing process on a mac was also very painful but once established I just keep a backup of the config file and never worry again. I’m guessing you’ve tried this guide http://code.google.com/p/moveframework/wiki/PairingConnectingInstructions
I’m pretty sure IOGear adapters are good, no personal experience though.
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