Please Help, It's Doin' my brain in.
I have tried to figure it out so many different ways, I think about it at work, get excited about a Eureka moment, get home, try it and it still bloody doesn't do what I want it to;
I need the Turqoise (BYPASS RANDOM) toggle to act like a clip in live; so that even if it's pressed out of time with the tempo objects pulse it just sends the 1 or 0 on the next beat.
I'm going to attach the number box with 1 to the number box with 4 in…….. with the aim of the sequence allways beginning at 1 again (in time) whenever I switch betwwen normal and random.
I hope you get what I'm trying to do and the above makes sense.
A Very Frustrated
I have a feeling this was answered before? No? OK, some clues: the [int] object or message box can store a number without passing it, until it receives a bang from, oh I don’t know, [sel 1 2 3 4].
Try to add a [pipe 0.0.0. @quantize 1n] after your toggle, if I get what you are after ?
@ n00b_meister & Stephane
Thankyou for taking the time to try and help me. I must be thick as pig shit because I still cant get it to work.
I can trigger a 1 everytime i press the bypass toggle no probs, but because numbers are coming through from the Counter Path or the Random path at the same time, two bangs happen in quick succession (like a flam) and i only want the bangs to be to the pulse of the tempo object.
I know i must be being a complete plonker but could you show me what you mean with a screenshot or something.
Here's the simplified patch without the bullshit
Thanks again peeps
The tempo and setclock objects are from an earlier era of Max.
These days we try to encourage the use of metrical time via the transport object
-- Pasted Max Patch, click to expand. --Copy all of the following text. Then, in Max, select New From Clipboard.----------begin_max5_patcher---------- 477.3ocyUssbaBCD8Y3qPidllAwk3Pep86nSlLBPwQYvqnRKtNMS92Kr.13V mDU2YbyKqXWcX4rmcQ54v.doYmxwYel8MVPvygAATng.AS9A7MxcUMRGAiil 0qaT7nwsftMlNrQgzlhon5ZBpo7wOIhmg1JwpGzv56rpJb7KljKtJNhkR1j3 YK61oWYL03SspQ7bMz+l2tOgV4FEpr2o.YYCgI9.uzvdZMD6kvvASjmkIn9Q O8m4Np1giUuUBtViEOs.T7mBvMue8WPVQxJ+Dfn8K22XjuxCmB0Ao6dCfPu3 Qr7qVsrguXGm9mzNhjqNodlbF5YYGhFv6wlUugpIhyH8Jtv2wlRIr9Pw+OOa bbszZUNEfRTafErLMiZmhh7gk3IyRR71JPtGJPQBM9jOauXJvq72QspQ9DKC Xe46cR.6Gi5c7tmm4QEmcMsjl921z+vOwm99mS7gqe2e5q0P8aYEp2pXhyqy K7n1ySVHA+e57TJ4MZ32uwjn8P7ikPmoyVMSp4KCYGHdsxgZfN3XAnaNByC5 5ZEr7psZsa31NR8hOYuzW5j4AaxuXrYkGrI6hwFgGrI8LYy3bjrscqx5lRIQ j9e5dzXGbuNhb0vnKkQtUsUOieU3P1dI7WfX5Xj. -----------end_max5_patcher-----------
i use milliseconds all the way, except for user interface.
I think the timing conflict can be resolved with an [int] object as Brendan suggested.
Post your simplified patch with ‘copy compressed’ so we can try the modification.
@Andrew….. Thanks so much for that example, i’ll enjoy messin’ around with the possibilities.
@Broc….. I didn’t save the Simplified patch but here’s the main one, I’d like to see how the INT object works and where to place it :)
Thanks so much guys, the support from this site is immense….. It’s packed with altruistic users :)-
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