having trouble with ranf…everytime i open my patch the ranf turns into
a bogus-object a have to change it first into rand en than again to
ranf and everything works nice…until i reopen the patch…
Max seems to be case-sensitive with my random objects. They must begin with
a cap. Ranf, RanIJ, etc. I just tested it in Max and "ranf" is indeed
unknown. If you use "rand" first it finds and loads the external that
contains all of the objects. After that, object names in all lower case
work. Note that my objects Dronk and Randum were renamed to avoid conflicts
with existing "official" max objects drunk and random.
Gary Lee Nelson
Coincidentally, one of my students reported the same problem yesterday. The
best solution is to put rand into max-startup in the Cycling ’74 folder.
With this, rand is loaded at startup and lower case names work first time.
Gary Lee Nelson
On around Feb 25, 2006, at 16:40, Gary Lee Nelson said something like:
> Coincidentally, one of my students reported the same problem
> yesterday. The
> best solution is to put rand into max-startup in the Cycling ’74
> With this, rand is loaded at startup and lower case names work first
Probably better to add a file listing the filename mappings you want to
use into your init/ folder, following the examples of
max-objectmappings.txt & Co.
max objectfile ranf Ranf;
You can abuse max-startup as you suggested, but that’s not really what
it’s there for. Sorting out case ambiguities in filename matching is
one of the things the init/ folder is there for.
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