Forums > MaxMSP

Random Panning ?

Nov 21 2006 | 9:31 pm


Could anyone share the ideas about making a random panning patch ? Currently I am using a bang-triggered design to randomly generate a panning factor from "random" objectfor level control.

My teacher showed me antoher strange method by using sah~ to sample some points in a sine wave to decide the panning factor.

I guess this always has to do with granular synthesis, synchronizing the short silence (level=0) moment of a windowed sound segment with each new panning factor. Right ?

I was wondering if there are any other random panning related externals or patch examples available. I would like to know what is the most effective way to do it.



Nov 21 2006 | 9:54 pm

Nov 22 2006 | 8:15 am

That’s really a better way to do the random panning.
Thank you very much.

Nov 22 2006 | 9:32 am

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Forums > MaxMSP