Request : Disable the Wheel in preferences
I understand the desire to offer many points of entry to the depth of an object, but the wheel is not something I see myself using. Would it be possible to add a preference to turn it off?
must admit, it’s one thing in Max 6 I’ve yet to find a use for, and it kind of gets in the way sometimes.
It’s a shame they based the new logo on it :)
it really gets in the way. please make it a preference.
makes patching much slower
I can see the wheel being really useful on some occasions, like populating a umenu with filenames, but I agree that it slows down patching.
It doesn’t appear if you have shift held whilst mousing. I wonder whether this could this be the other way round, so that it *only* appears when you mouse with shift depressed?
Must admit I don’t have too much off an issue with it and find it quite useful.
I had been getting into the habit of using the similar options from the green menu popup from the left inlet in Max5.
Just noticed you can still access that menu by right or control clicking on left inlet but it does not behave the same . . .
It did take some getting used to patching-wise but I found I could quickly create and connect chains of objects.
With the new attrui it is even easier, as it is multi-purposed rather than single. But it would be better if it were useable in edit mode.
The diversity of stuff that can be shown/accessed/created by the wheel is quite amazing imho though I would like to see a few more.
It would be great to be able to create connected blank-objects ready for naming or anticipated-objects as well as messages.
It would also be good to do quick edits straight from the attributes menu with object creation
File navigation in the various file panes could be looked at too. Improvements needed here i think.
I think it just needs a bit of a play with – I would love to see some video’s of the C74 envisaged use-case scenarios . .
(i understand Max6 is catering to an easier learning curve, but it shouldn’t be at the cost of productivity. plus, just being honest, the environment is starting to look too much like a cheesy and tacky toy. i don’t mean that to be insulting, i just can’t think of any better way to put that. the colors are fruity and tacky in a distracting way. but on the other hand, cheers to catering max for gay people :D not too many companies do that these days. )
You really are stirring it today, aren’t you!?!
"the colors are fruity and tacky in a distracting way. but on the other hand, cheers to catering max for gay people"
As a gay man I find this massively offensive. Max6 has got less colourful if anything, haven’t you seen the new grey and black help files? I find myself having to reference max4.6 if I’m going to get ANY work done
FWIW, like many of you I was less than enthusiastic about the wheel menu when I first encountered it. However, after using Max 6 for some time I would have a hard time living without it. There are probably several things that will seem like an awkward transition in Max 6, but I hope everyone will take some time to get accustomed to the changes and report back about what is and isn’t useful.
Please make it a preference! I rarely use it and it gets in the way aligning small elements!
I do not like it and wish I could make it go away. Shift key option is a good suggestion.
I never use that thing. It only ever gets in my way. That’s all it does in my little Max world. It’s the irritating annoying little pie thingy that emerges only and always when I don’t want it to.
I’m told (by people far more knowledgeable than I) that I should take advantage of it’s power and utility. That may all be well and true. But I don’t want to get rid of it. I simply want to put it aside until I choose to make use of it.
Please make it an option to turn off/on.
All it does is get in the way for me too as I also never use it.
Maximizing shortcuts do not make good interaction design.
I really dislike the cluttered GUI. I also dislike being advised to use functionality, just because it’s there.
Otherwise, I love Max 6.